CaseyBanner.ca | The while() loop of life
Opinions on Open Source
There seems to be several misconception around open source that I’d like to address. Now, I’m the first person to recommend oss to people over closed source, be it free or not free, but I’ll try to keep this unbiased.
The first misconception is “it’s more secure simply because you can look at the source”. You [...]
Thoughts on the success of MMOs
The past few years have seen more MMO style games come out than previous years; it seems like every week a new one is released.
Some of the reasons for their great success:
Persistent worlds: When you log out, the world keeps going on its own. The fact that your character is just a small part of [...]
Adventures in composition
I’ve been composing my own music for quite a while now, mostly playing with midi sequencers and drum machines (Hydrogen is a great OSS drum machine). I finally got around to hooking up this old roland keyboard to the midi port to do some real composing.
This is my first tune I think that’s ready for [...]
XGE/Unlimited Worlds update
It’s been awhile since I last posted about the status of the Unlimited Worlds project, so hopefully I’ll bring those interested up to date.
We have put the actual Unlimited Worlds game on hold until we polish off XGE (the game engine), and finish a couple test projects using it. XGE is coming along nicely, [...]
Near-midterm update
A bunch of things have happened since my last post, so I think I’ll sum them all up at once.
My 8800GT finally arrived, more shader pipelines and a higher clock speed than my venerable 7900GT makes gaming more smooth. I was able to crank games which I couldn’t on my 7900, like Rainbow Six: Vegas, [...]
